I’ve been working on a graveyard map and here is the first post with some screenshots and information! The graveyard will be introduced with a new physical based rendering style I’ve been testing out in Unity 5. Despite lacking some fine-tuning and lighting adjustments , it already delivers the mood I’m going for. Most of the static
Hey everyone! We have upgraded to Unity 5! That should mean big performance upgrades and physics upgrades. You can download our newest build at http://wintercellstudios.itch.io/soulhunt . For the full list of changes check out the patch notes down below. More content is in the make, be part of it by joining us on our livestreams at http://www.twitch.tv/taibi7 / http://www.twitch.tv/yir4h .
As you may have noticed we have updated our website. From now on our website will be the central hub for updates, dev blogposts and important announcements.This will make it easy to stay up-to-date. Also join us on our social media (@Winter_Cell , facebook.com/SoulHuntTheGame ) so you’ll be notified when something new is posted!