I’ve been working on a graveyard map and here is the first post with some screenshots and information!
The graveyard will be introduced with a new physical based rendering style I’ve been testing out in Unity 5.
Despite lacking some fine-tuning and lighting adjustments , it already delivers the mood I’m going for. Most of the static objects are set in place , but I still have to make a lot more props to fool around with !
The graveyard will have a few mausoleums spread over the map as different spawning points for hunters which will make the start of the hunt more interesting and unpredictable.
Stay tuned as we keep working on SoulHunt. Interested in seeing the progress live or have a chat with us? Check out our stream at http://www.twitch.tv/taibi7 and http://www.twitch.tv/yir4h . Be part of the development and let us know what you would like to see in the game !